Archive for February, 2008

8-Bit Memories

This past semester I took a class on Nonverbal Communication, and aside from it being a thoroughly fascinating and enjoyable course, one of the more unique projects was to be part of an adopt-a-grandparent program at a local nursing home. The project aside, one of the most interesting aspects of my experience was learning how everything in the nursing home was designed to promote a safe and familiar atmosphere for the residents. To that end, the lobby of the nursing home had been designed to look like Main Street in a small town. This is not a technique unique to this nursing home because I have seen similar designs and layouts in other nursing homes, and this method of comfort and nostalgia is apparently very helpful.

My question, then, is quite simple…”what about me?” Allow me to elaborate, when I get older I won’t be so much concerned for myself, give me a high powered electric wheelchair and some Depends and I’ll be fine, but rather my question is about my generation, and even the prior generation. Are we really going to identify with Main Street? What will our nursing home lobbies look like? This brings me to the central theme of today’s post, and that is, what role will video games play in the nursing homes of the future?

It’s worth noting that some video games, especially those on the Nintendo Wii, are already being used as an aide in physical therapy. The Journal News out of New York says that: “The Wii, which requires players to use physical gestures, such as arm waving to control movement on a video screen, is finding a place in nursing homes, assisted-living facilities and even rehabilitation hospitals nationwide” (full text). This has the potential to be very beneficial to the industry, and as game systems evolve there is the prospect of more healthy computer-mediated activity. No doubt Nintendo is already trying to capitalize on this concept given their current line of advertising, and maybe rightly so they should.

The use of video games as a life and health improvement aide, while important, does not really get at the heart of my question. I am more interested, as I said before, in how video games as well as their culture will thrive as we age. I think that from watching, The King of Kong (which is an achievement for not only video game culture, but documentary filmmaking as well) , and seeing ads for things like Gametap that allow you to play games from the days of yore, there can be seen a desire to hold on to these games and the memories we associate with them.

It may seem silly to think that people want to retain memories of artificially simulated and computer generated games, but if someone has had a particularly eventful run through the Molten Core, or been part of an exciting LAN party, they may want to hold on to that. It’s partly the nostalgia factor, but also from what I understand of things like the Main Street idea, its not so much trying to actively get people to remember, but rather to use these designs to activate memories of a more comfortable time. In that respect video games will undoubtedly become a necessity in elder care.

The obvious question of what about all the violent content of more than a few games, does raise some concerns. There is the of course the idea that we as a society are becoming more desensitized to some violence, and even that video games serve an important cathartic function. Gabe, of Penny Arcade! fame, in an interview with his grandfather, raises questions of how video games (in particular WWII games) are viewed by older generations. The interview, while not entirely pertinent to my thesis does have merit in debating issues of the elderly and their relation to violence in modern video games. The theories may change as those of us who actually played the violent games age, but question of how video games, violent or not will be continue to be incorporated into our lives, remains the same.

Will we be seeing nursing homes with an original Playstation in every room, or will we be shuffling down the corridors, cane in one hand DS in the other? Will there be sitting rooms with arcade classics lining the walls?

Maybe it will all go by the wayside, and our 8-bit memories will merely fade away.

i like to put minimal importance on important things

Creating and regularly updating this blog was originally supposed to be a New Year’s resolution, but seeing that I am now more than a full month late in getting started I’m just going to consider it one more aspect of my already behind schedule life. With the bar now set low for my own expectations, we’ll get down to business. It is my hope that this blog will explore various aspects of popular culture, but retain a personal connectivity to my own experience. I toyed with the idea of creating a manifesto for this blog so that I could make a statement of intent and design a loose set of parameters for my own blogging purposes. I currently have the manifesto of the German Expressionist movement Die Brücke taped to my bedroom door which has given me a lot of inspiration, but at the same time I hope for this blog to evolve and maybe become something entirely different from whatever I would have originally designed for it in a manifesto. I know this sounds like a cop out, and maybe it is, we’ll see.

I realize that in naming my blog “the f/stop” its possible I have wrongly raised the hopes of those searching for photography/filmmaking advice. Allow me to vindicate my self in saying that I am film student and that I was merely looking for something to identify my interest in film production with a the larger category of film and pop-culture. To that end, I view “the f/stop” less as a thing and more of a place, a place to stop and learn a thing or two about pop-culture, music, film, TV and video games. That being said, please note that I will not ever claim to be an expert in any area of which I post.


 

February 2008
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